![]() ![]() Next up are the controls, which are the laziest, sloppiest transition into VR I think I've ever seen. It can absolutely break your concentration when it happens, as it did with mine in this clip below. Several times during any given race, the game can randomly hitch and pause, clearly calculating something in the background before resuming the action again. Second, even with the use of this tech, the performance can be abysmal at times. ![]() Probably not a great fit for such a tech. If it wasn't already apparent by now, this is a racing game. The problem is that it's not intended for games with lots of high-speed movement. It's clear that the developers were tasked with getting this game ported to the Quest 2 in as little time as possible.įirst off, it's using something Meta calls Application Space Warp, a technology that's great for porting highly-detailed games to the Quest's modest hardware. Here's why I think that's the case, though. Without any inside information, though, I can only assume this. Lightly touching on the visuals, it's clear that the developers were tasked with getting this game ported to the Quest 2 in as little time as possible. We've had a smattering of them over the past few years and, with the popularity of the Meta Quest, I have a feeling we're going to start seeing a lot more in the coming years. But, like with Medal of Honor, GRID Legends' existence gives me hope that we'll start to see some larger IPs make their way to VR.
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